Your child isn't misbehaving. They're practising how to get it right.
An educational role-playing programme where children build real strengths – empathy, responsibility, handling conflict – while thinking they're simply playing.
Rolin is a method for learning values through a role-playing game. Each adventure is a series of missions in which your child builds real strengths: emotional, behavioural and social.
The secret is in the world. Leryenne is a fantasy universe designed so that the decisions made in the game have consequences that feel like those of real life.
They think they're just playing. In fact, they're learning to be better people.
One thing worth knowing: the World of Leryenne is the free story universe behind the Rolin Method, and you can explore it with your child today. The Rolin game, which is the paid part, is coming soon.
See the full method →They're simply a child who hasn't yet had a place to practise what you ask of them: listening, giving way, cooperating.
Not just something different. An activity children ask to do again, that families notice at home and that school leaders understand without you having to convince anyone.
That isn't because you're doing your job badly. It's because talking about social-emotional learning in class isn't the same as practising it.
For psychologists, educational psychologists and therapists looking for a social skills programme with a sound methodological basis – and one that children want to come back to.
Group role-play can be especially useful for children who may need more time to read social situations, who find it hard to stay focused or wait their turn, who need more of a challenge, or who have been through bullying. So we use a structured, story-led setting that takes the pressure off being with others and gives real bonds room to form.
Back when we were working in school settings and school dining halls, the children had no idea they were working on empathy. They just knew they wanted to come back.
A practical guide to teaching values to children aged 8 to 12. No unnecessary theory. No magic recipes. Things you can start using tomorrow.