Rolin didn't come from a theory. It came from years of working with people, and from seeing how role-playing could be the best way there is for children to learn values.
We come from years of experience in school settings and school dining halls. And in all of them we saw the same thing: children who knew perfectly well what was right and what was wrong, but couldn't apply it in the heat of a conflict. Not because they didn't want to. Because they had never had a place to practise it.
Talks alone didn't work. Protocols arrived too late. And most "values" activities were too obvious for anyone, child or adult, to take seriously.
Then one day someone brought a role-playing game into a school dining hall, just to pass the time. And something happened. The children made decisions. They looked at each other. They negotiated. And when the session ended, something had changed.
That's where Rolin began. Not as a product. As a question: what if we designed this on purpose?
What came next was work, trials, failures, adjustments and more trials. Until we began to see real changes in the children. Until families began asking what was going on. And until it was clear to us that this could reach many more places.
We didn't set out to make an educational role-playing game. We set out to make something children would ask to do again, and that adults would notice at home.
Rolin is small and we know it. But what we do, we do well, because we come from exactly the place where this method is needed.
I specialise in conflict management, mediation and child psychology, with training in personal coaching and business consultancy. I'm a Chief Happiness Officer, a specialism built on a simple idea: wellbeing and learning go together, in companies and in classrooms alike.
All of that comes together in one place: years of experience in school settings and school dining halls, where I saw first-hand that children know what's right but need a space to practise it. That's exactly what we're building at Rolin.
I'm the person who turns the method into something families, schools and coordinators can genuinely understand and use.
Sergi has spent years working with children in educational settings and knows at close range the conflicts that arise in groups. That direct experience of watching children deal with conflict, frustration and cooperation in real time is what makes every mission he designs ring true.
He's the architect of the Leryenne universe and of the Rolin game system: he designs the missions, characters, mechanics and story so that everything points towards a single goal. His obsession is that every situation in the game should reflect something real, something a child recognises because they've lived it away from the game board.
He also leads the technical side of the Rolin platform, making sure the method can reach any classroom or learning space without complications for the session leader. He's the one who turns a good educational idea into an experience you can really play.
We didn't start Rolin to set up a business. We started it because we saw children changing. And because we knew that what we had built could reach many more places.
Thousands of lunchtime supervisors, after-school coordinators and teachers face the same problem every day that we once faced: children who know what's right but don't know how to do it. And there are very few resources that really help.
Rolin isn't the answer to everything. But it is a place where children can practise what really matters. And for us, that's reason enough.
We're two people. We answer you ourselves, with no filters and no automation.